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I'm not sure if this was intentional or a glitch in the downloads, but I was unfortunately unable to get past the first room. Besides that, I enjoyed the sandy room's designs, especially the skull sprite and mountain-like dunes! If this ever gets updated, I hope the glitch gets patched in the future. Simplistic and witty humor, nice work!

This is really enjoyable as a sort of quick, one-shot type exploration of a space, especially given the light comedic edge of all of the limited things you can interact with — surely, cats cannot live in the desert and tell you it's hot in perfect human English. King snake room best room.

I wasn't able to make it further than the first screen, but I enjoy the detail in the setting! I love it when Bitsy games go for more of a scenic-looking room rather than a top-down sort of deal, and the mountains & color choices are very effective.

Like how we can see things in the distance and learn about the world a litlte bit. It is a little confusing for both rooms where to go though.

Not sure if there's more, but I found the king snake! the environment is nice, but I wish we were drip-fed just a little more story or world

This is probably going to be a very incomplete review since I can't figure out how to progress in the game. I like the environments! They're very detailed. I also think the characters are interesting. However, it's definitely a bit confusing as to how you're supposed to progress in the game, and I don't feel like we get any direction on how to proceed. This might have been your intent with this game--maybe we're not even supposed to proceed from there? Maybe this game is playing on the same level as Undertale in terms of critiquing the Gamer's Desire To See Content? But if that's the case, I don't think it's very clear and I personally am not seeing it. Or maybe I'm just having a game journalist moment and the solution is staring me right in the face. Who knows?

The scene looks very real and the design of un-reachable area is also good! Maybe considering to add some direction sign to guide the player.

Love your scene, I can see lots of detail you create to simulate sand, the escape room-style puzzle is really hard to solve.